1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Introduction
2.2. Define: Research Objective
2.3. Determine: Research Design
2.4. Prepare: Research Instrument
2.5. Collect: Data Source
2.6. Analyze: Data Interpretation
2.7. Formulate: Data Verification
2.8. Publish: Research Report
2.9. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise in demand for head-mounted displays (HMDs) such as VR and AR products
5.1.1.2. High availability of cost-efficient VR devices in the gaming and entertainment sector
5.1.1.3. Increase in the demand for VR content in the marketing sector
5.1.2. Restraints
5.1.2.1. The lack of awareness associated with the benefits of using VR devices in developing economies
5.1.3. Opportunities
5.1.3.1. Rising demand for technologically advanced,portable and stand alone devices
5.1.3.2. Tourism trade is showing an inherent enactment of the intelligent audio and visual reality
5.1.4. Challenges
5.1.4.1. Well-being affairs associating with inferior interpretation and shortage of physical activity
5.2. Cumulative Impact of COVID-19

6. Virtual Reality Content Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Software

7. Virtual Reality Content Market, by Content Type
7.1. Introduction
7.2. 360 Degree Photos
7.3. Games
7.4. Videos

8. Virtual Reality Content Market, by Application
8.1. Introduction
8.2. Automotive
8.3. Gaming
8.4. Media & Entertainment
8.5. Retail

9. Americas Virtual Reality Content Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Virtual Reality Content Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand

11. Europe, Middle East & Africa Virtual Reality Content Market
11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. 360 Labs LLC
13.2. Alphabet, Inc.
13.3. AltexSoft
13.4. CreativeDrive
13.5. Eon Reality, Inc.
13.6. GoPro, Inc.
13.7. HTC Corporation
13.8. KONCEPT VR LLC
13.9. Magic Leap, Inc.
13.10. Matterport, Inc.
13.11. Microsoft Corporation
13.12. Netflix
13.13. Oculus VR, LLC
13.14. Panedia Pty Ltd
13.15. Samsung Electronics Co. Ltd.
13.16. Scapic Innovations Private Limited
13.17. Sony Corporation
13.18. Subvrsive, Inc.
13.19. Ultraleap Limited
13.20. VIAR d.o.o.
13.21. Vizor Ltd.
13.22. WeMakeVR
13.23. Wevr, Inc.

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing

List of Figures

FIGURE 1. GLOBAL VIRTUAL REALITY CONTENT MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL VIRTUAL REALITY CONTENT MARKET: MARKET DYNAMICS
FIGURE 3. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2020 VS 2027 (%)
FIGURE 4. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2020 VS 2027 (USD BILLION)
FIGURE 5. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2027
FIGURE 6. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, 2018-2027 (USD BILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 8. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, 2018-2027 (USD BILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 10. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2020 VS 2027 (%)
FIGURE 11. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2020 VS 2027 (USD BILLION)
FIGURE 12. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2027
FIGURE 13. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, 2018-2027 (USD BILLION)
FIGURE 14. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 15. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, 2018-2027 (USD BILLION)
FIGURE 16. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 17. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, 2018-2027 (USD BILLION)
FIGURE 18. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 19. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2020 VS 2027 (%)
FIGURE 20. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2020 VS 2027 (USD BILLION)
FIGURE 21. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2027
FIGURE 22. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, 2018-2027 (USD BILLION)
FIGURE 23. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 24. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, 2018-2027 (USD BILLION)
FIGURE 25. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 26. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, 2018-2027 (USD BILLION)
FIGURE 27. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 28. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, 2018-2027 (USD BILLION)
FIGURE 29. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, BY REGION, 2020 VS 2027 (USD BILLION)
FIGURE 30. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 31. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 32. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 33. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 34. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 35. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 36. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 37. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 38. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 39. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 40. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 41. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 42. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 43. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 44. SINGAPORE VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 45. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 46. TAIWAN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 47. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 48. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 49. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 50. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 51. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 52. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 53. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 54. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 55. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 56. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 57. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 58. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 59. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
FIGURE 60. GLOBAL VIRTUAL REALITY CONTENT MARKET: FPNV POSITIONING MATRIX
FIGURE 61. GLOBAL VIRTUAL REALITY CONTENT MARKET: SHARE, BY KEY PLAYER, 2020
FIGURE 62. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL VIRTUAL REALITY CONTENT MARKET, BY TYPE

List of Tables

TABLE 1. GLOBAL VIRTUAL REALITY CONTENT MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016-2020
TABLE 3. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY COMPONENT, 2018-2027 (USD BILLION)
TABLE 4. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2027 (USD BILLION)
TABLE 5. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2027 (USD BILLION)
TABLE 6. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY CONTENT TYPE, 2018-2027 (USD BILLION)
TABLE 7. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY 360 DEGREE PHOTOS, BY REGION, 2018-2027 (USD BILLION)
TABLE 8. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMES, BY REGION, 2018-2027 (USD BILLION)
TABLE 9. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY VIDEOS, BY REGION, 2018-2027 (USD BILLION)
TABLE 10. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY APPLICATION, 2018-2027 (USD BILLION)
TABLE 11. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2027 (USD BILLION)
TABLE 12. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY GAMING, BY REGION, 2018-2027 (USD BILLION)
TABLE 13. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2027 (USD BILLION)
TABLE 14. GLOBAL VIRTUAL REALITY CONTENT MARKET SIZE, BY RETAIL, BY REGION, 2018-2027 (USD BILLION)
TABLE 15. AMERICAS VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 16. ARGENTINA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 17. BRAZIL VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 18. CANADA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 19. MEXICO VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 20. UNITED STATES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 21. ASIA-PACIFIC VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 22. AUSTRALIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 23. CHINA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 24. INDIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 25. INDONESIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 26. JAPAN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 27. MALAYSIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 28. PHILIPPINES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 29. SINGAPORE VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 30. SOUTH KOREA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 31. TAIWAN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 32. THAILAND VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 33. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 34. FRANCE VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 35. GERMANY VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 36. ITALY VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 37. NETHERLANDS VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 38. QATAR VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 39. RUSSIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 40. SAUDI ARABIA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 41. SOUTH AFRICA VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 42. SPAIN VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 43. UNITED ARAB EMIRATES VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 44. UNITED KINGDOM VIRTUAL REALITY CONTENT MARKET SIZE, 2018-2027 (USD BILLION)
TABLE 45. GLOBAL VIRTUAL REALITY CONTENT MARKET: SCORES
TABLE 46. GLOBAL VIRTUAL REALITY CONTENT MARKET: BUSINESS STRATEGY
TABLE 47. GLOBAL VIRTUAL REALITY CONTENT MARKET: PRODUCT SATISFACTION
TABLE 48. GLOBAL VIRTUAL REALITY CONTENT MARKET: RANKING
TABLE 49. GLOBAL VIRTUAL REALITY CONTENT MARKET: SHARE, BY KEY PLAYER, 2020
TABLE 50. GLOBAL VIRTUAL REALITY CONTENT MARKET: MERGER & ACQUISITION
TABLE 51. GLOBAL VIRTUAL REALITY CONTENT MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 52. GLOBAL VIRTUAL REALITY CONTENT MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 53. GLOBAL VIRTUAL REALITY CONTENT MARKET: INVESTMENT & FUNDING
TABLE 54. GLOBAL VIRTUAL REALITY CONTENT MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 55. GLOBAL VIRTUAL REALITY CONTENT MARKET: LICENSE & PRICING

Companies Mentioned

360 Labs LLC
Alphabet, Inc.
AltexSoft
CreativeDrive
Eon Reality, Inc.
GoPro, Inc.
HTC Corporation
KONCEPT VR LLC
Magic Leap, Inc.
Matterport, Inc.
Microsoft Corporation
Netflix
Oculus VR, LLC
Panedia Pty Ltd
Samsung Electronics Co. Ltd.
Scapic Innovations Private Limited
Sony Corporation
Subvrsive, Inc.
Ultraleap Limited
VIAR d.o.o.
Vizor Ltd.
WeMakeVR
Wevr, Inc.