1 INTRODUCTION
1.1 Study Assumptions
1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS
4.1 Market Overview
4.2 Industry Attractiveness - Porter's Five Forces Analysis
4.2.1 Threat of New Entrants
4.2.2 Bargaining Power of Buyers
4.2.3 Bargaining Power of Suppliers
4.2.4 Threat of Substitute Products
4.2.5 Intensity of Competitive Rivalry
4.3 Assessment of the Impact of COVID-19 on the Market

5 MARKET DYNAMICS
5.1 Market Drivers
5.1.1 Proliferation of Smartphones and Mobile Devices
5.1.2 Rise in Internet Connectivity
5.2 Market Restraints
5.2.1 Shutdown of Venues Due to Spread of COVID-19

6 MARKET SEGMENTATION
6.1 By Application
6.1.1 Movies
6.1.2 Sports
6.1.3 Music Events
6.1.4 Other Applications
6.2 By Geography
6.2.1 North America
6.2.2 Europe
6.2.3 Asia Pacific
6.2.4 Latin America
6.2.5 Middle East and Africa

7 COMPETITIVE LANDSCAPE
7.1 Company Profiles
7.1.1 Atom Tickets LLC
7.1.2 Bigtree Entertainment Pvt Ltd
7.1.3 Cinemark Holding Inc
7.1.4 Kyazoonga
7.1.5 Ticketmaster Entertainment LLC
7.1.6 Fandango Inc
7.1.7 Viagogo Entertainment Inc
7.1.8 TickPick LLC
7.1.9 Ticketek Pty Ltd
7.1.10 Ticketsauce.com Inc

8 INVESTMENT ANALYSIS

9 FUTURE OF THE MARKET

Companies Mentioned
 - Atom Tickets LLC
- Bigtree Entertainment Pvt Ltd
- Cinemark Holding Inc
- Kyazoonga
- Ticketmaster Entertainment LLC
- Fandango Inc
- Viagogo Entertainment Inc
- TickPick LLC
- Ticketek Pty Ltd
- Ticketsauce.com Inc