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Video Game Analysis & Statistics, June 2017 (p2)

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Video Games in the United Kingdom

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

In 2016, video games in the UK saw a value decline of -1% mainly due to the sharp decline in sales of video games hardware. Despite the launch by Sony and Microsoft of PlayStation 4 Plus, PlayStation 4 ...

  • Industries : Video Game, Video Game
  • Countries : United Kingdom

Video Games in Ukraine

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Ukrainians demanded more video games hardware in 2016, and the appearance of AR/VR headsets drove sales. Appearing in late 2015, AR/VR headsets grew by 495% in volume terms in 2016, although from a low ...

  • Industries : Video Game, Video Game
  • Countries : Ukraine

Video Games in South Africa

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

A dwindling economic performance and the rising cost of living did not hamper sales of video games in 2016. The current value growth seen by video games in 2016 was double that of traditional toys and ...

  • Industries : Video Game, Video Game
  • Countries : South Africa

Video Games in Mexico

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

In Mexico the number of gamers is increasing every year, driven mainly by the growing number of games offered for different platforms by international and independent local players. The convenience of ...

  • Industries : Video Game, Video Game
  • Countries : Mexico

Video Games in Germany

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

A general lack of major new product launches, especially in regards to consoles and console games resulted in strong volume and value sales declines in the respective categories. A shift from making game ...

  • Industries : Video Game, Video Game
  • Countries : Germany

Video Games in Switzerland

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Video games in Switzerland took yet another step towards digitisation during 2016. More and more consumers in Switzerland were realising the convenience of using video games software (digital). Therefore, ...

  • Industries : Video Game, Video Game
  • Countries : Switzerland

Video Games in South Korea

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Year 2016 saw the development of two new categories, AR/VR headsets and toys-to-life, both of which saw triple-digit value growth. Given that these categories only started from 2015 onwards, absolute size ...

  • Industries : Video Game, Video Game
  • Countries : South Korea

Video Games in the Netherlands

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Momentum generated by the launch of eighth generation consoles over 2013-2014 continued to have a positive impact on the performance of video games in 2016. In hardware, demand for PlayStation 4 and Xbox ...

  • Industries : Video Game, Video Game
  • Countries : Netherlands

Video Games in Spain

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Video games sales in 2016 were undermined by the poor performance of video games hardware, which lacked a strong new launch and suffered from the continuous emergence of competing platforms. Starting in ...

  • Industries : Video Game, Video Game
  • Countries : Spain

Video Games in Romania

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

The category’s sales continued to soar in 2016 as an effect of rising consumer affluence and education and improving technological infrastructure in the country. According to the National Institute of ...

  • Industries : Video Game, Video Game
  • Countries : Romania

Video Games in Canada

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

The overriding trend in video games remained the migration from physical to digital sales channels. In 2016, 59% of retail value sales in video games software came through digital channels, up from 55% ...

  • Industries : Video Game, Video Game
  • Countries : Canada

Video Games in Singapore

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Toys-to-life has performed strongly since its introduction in Singapore, due to the good penetration of consoles and a culture of collecting action figures. However, 2016 saw the exit of Disney from toys-to-life, ...

  • Industries : Video Game, Video Game
  • Countries : Singapore

Video Games in Malaysia

  • $ 912
  • Industry report
  • June 2017
  • by Euromonitor International

Sony Corp launched its first PlayStation VR in Malaysia in October 2016, and PlayStation 4 Pro in November 2016. PlayStation VR and PlayStation 4 Pro seem to be gaining popularity, as they have long waiting ...

  • Industries : Video Game, Video Game
  • Countries : Malaysia

Japan Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Japan video games market is anticipated to grow at a CAGR of 2.59% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $10836.3 million ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Japan

South Korea Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The South Korea video games market is expected to grow at a CAGR of 4.965% during the forecast period of 2017-2025. The market value is expected to increase from $2772.1 million in 2016 to ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : South Korea

Italy Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Italy video games market is expected to grow at a CAGR of 5.59% during the forecast period of 2017-2025. The market is driven by the digital video games software section which is anticipated ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Italy

Russia Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Russia video games market is estimated to grow at a CAGR of 5.28% during the forecast period of 2017-2025. The market value is expected to increase from $1818.1 million in 2016 and reach ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Russian Federation

United Kingdom Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The United Kingdom video game market is expected to grow at a CAGR of 1.76% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $6492.3 ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : United Kingdom

France Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The France video games market is expected to grow at a CAGR of 1.27% during the forecast period of 2017-2025. The revenue collected by the market is predicted to increase from $3364.4 million ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : France

Canada Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Canada video games market is expected to grow at a CAGR of 3.12% during the forecast period of 2017-2025. The market value is expected to increase from $2694.8 million in 2016 and reach ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Canada

United States Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : United States

China Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The China video games market is anticipated to grow at a CAGR of 11.28% during the forecast period of 2017-2025. The market collections are expected to reach $61821 million by the end of forecast ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : China

Germany Video Games Market Forecast 2017-2025

  • $ 693
  • Industry report
  • July 2017
  • by Inkwood Research

KEY FINDINGS The Germany video games market is expected to grow at a CAGR of 0.5% during the forecast period of 2017-2025. The market value is expected to increase from $3905.7 million in 2016 to $4112.9 ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Germany

Computer Game Publishing in the UK - Industry Market Research Report

  • $ 680
  • Industry report
  • June 2017
  • by Ibisworld

Next level: Revenue growth is projected to slow as consumers anticipate new consoles Computer Game Publishing in the UK Companies in this industry publish video games for all platforms, including PC, ...

  • Industries : Video Game, Video Game
  • Countries : United Kingdom

Plunkett’s Games, Apps & Social Media Industry Almanac 2018: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies

  • $ 380
  • Industry report
  • June 2017
  • by Plunkett Research

PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2018 Key findings: • Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the ...

  • Industries : Media
  • Countries : United States

Esports Mogul Asia Pacific Ltd

  • $ 99
  • Company report
  • July 2017
  • by Wright Investors' Service

A textual analysis of the financial results for Esports Mogul Asia Pacific Ltd compared to selected competitors. Also included are quantitative analyses of the company's financial statements, extensive ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Asia

2017 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report

  • $ 199
  • Industry report
  • May 2017
  • by Barnes Reports

The 2017 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Hosting, Hosting, Food Services, Food Services
  • Countries : United States

2017 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report

  • $ 199
  • Industry report
  • May 2017
  • by Barnes Reports

The 2017 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Hosting, Hosting, Food Services, Food Services
  • Countries : United States

Australia - Digital Media - Advertising, Social Networks, Gaming and Gambling

  • $ 390
  • Industry report
  • May 2017
  • by Paul Budde Communication Pty Ltd

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, ...

  • Industries : Internet Business, Entertainment, Entertainment, Video Game, Video Game, Gambling, Gambling
  • Countries : Australia

Global E-Sports Market 2017-2021

  • $ 3500
  • Industry report
  • May 2017
  • by Infiniti Research Limited

About e-Sports The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World

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