Global Consumer Electronics Industry
The consumer electronics industry is part of the large sector of consumer goods. In the world consumer electronics market, the 3D TV will be the fastest-growing segment, with TV makers adding a 3D feature to their high-definition flat screen products more systematically.
Consumer Electronics Key Market Categories
The global consumer electronics industry involves the manufacture, distribution and sale of communications and entertainment devices such as computer hardware, smartphones, stereos MP3 players, DVDs, VCRs, wearables, calculators, home appliance and televisions or navigation systems. A great deal of manufacturing takes place in regions where labor costs are relatively low such as Asia. Company profiles are varied, ranging from large multinational firms employing more than 100,000 workers to small firms producing one product, with less than 50 employees. A major challenge faced by consumer electronics manufacturers of all sizes is securing copyright to products.
The global home audio equipment market is fuelled by technological advances, innovative products and demand for top-quality new generation audio technologies. Market expansion is particularly rapid in Asia-Pacific, the Middle East and Latin America due to rising disposable income and a huge degree of urbanization.
In the world TV and video market, TV represents the largest market share at almost 86% of the overall market. Asia-Pacific holds over 35% of the market in terms of value.
Flat panel display (FPD) demand is predicted to rebound from its recession. Greater purchasing power, recovering employment rates, rising disposable incomes and increasing FPD functions will continue to drive demand.
In the world games software market, console games represent almost 90% of the overall market and in regional market terms, the Americas represent 43% of the overall market. Consolidation is a major factor in the industry, allowing games software sellers to snap up greater market share. Leading products include Xbox One and PlayStation 4
In the global home entertainment software market, console software leads the market. Digital entertainment content demand is fuelled by a shift to online and mobile platforms, with homeowners watching TV and videos on-demand, play games and store music and movie collections with access from within the home and outside.
The sector also includes the computer equipment market, made of the computer peripheral and network equipment sub-sectors, as well as tablet computer.
Consumer Electronics Regional Market Share
The US is the leading market region in the world consumer electronics industry, followed by China, reports RNCOS.