Forecast: Computer Games Publishing Turnover in Poland

The computer games publishing turnover in Poland has experienced significant fluctuations from 2013 to 2023. In 2013, the industry’s value was at €47.2 million, but it grew dramatically by 2015, achieving €123.2 million. The most notable growth was seen in 2015 with a 121.18% increase year-on-year. From 2014 to 2016, the industry grew steadily, averaging a 23.71% CAGR. However, there was a notable decline by 20.88% in 2018. Post-2018, the market regained momentum, peaking with a 44.7% increase in 2019 and achieving a value of €178.7 million. By 2023, the industry stood at €245.4 million, with a relatively stable growth of 7.49% year-on-year and a 14.72% CAGR over the last five years.

Looking ahead, the computer games publishing market in Poland is forecasted to continue its upward trajectory, with the turnover expected to reach €329.6 million by 2028. The forecasted five-year CAGR is 4.67%, indicating moderate growth. Key future trends to watch for include the increasing popularity of esports, advancements in gaming technology such as virtual reality (VR) and augmented reality (AR), and the expanding influence of mobile gaming. Monitoring these sectors could provide valuable insights into further market developments and opportunities.

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