The number of persons employed in computer games publishing in Poland has shown significant fluctuations over the years. Starting from 778 employees in 2013, the industry experienced a notable increase, with a substantial 46.33% year-on-year growth in 2015, peaking at 1880 employees in 2017. However, a sharp decline of 24.99% in 2018 marked a period of volatility, stabilizing slightly in recent years with slower growth rates. In 2023, the employment stood at 1930 units, reflecting a moderate 6.46% increase.
For the last two years, growth has been fairly modest, with year-on-year variations of 6.97% in 2022 and 6.46% in 2023. The compounded annual growth rate (CAGR) from 2018 to 2023 was 6.44%, indicating a recovery trend following earlier volatility. Looking forward, the forecast predicts a steady increase, reaching 2500 employees by 2028, with a 5-year CAGR of 4.08% and an overall growth rate of 22.16%.
Future trends to watch for include technological advancements driving new gaming formats, increased investment in the gaming sector, and potential impacts of economic conditions on discretionary entertainment spending. Close monitoring of these factors will be essential to understand shifts in employment within this dynamic industry.