The computer games publishing industry in Sweden experienced significant fluctuations between 2013 and 2023. From 2013's €647.9 million, turnover dipped by 20.51% in 2014. A recovery phase saw a dramatic spike in 2016 and 2019, with the highest growth at 79.62% in 2019, reaching €1540 million. However, 2021 witnessed a decline of 18.72%, followed by moderate yearly variations, stabilizing at €1960 million in 2023. The compound annual growth rate (CAGR) over the last five years up to 2023 was 17.93%, indicating robust but volatile growth.
Looking forward, forecast data from 2024 to 2028 suggest a more gradual upward trend with a five-year CAGR of 4.14%, and total growth forecasted at 22.48%, reaching €2540 million in 2028. Monitoring market drivers such as technological advancements, consumer preferences, and emerging markets will be crucial in anticipating future growth and continuity of these trends.