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Leisure Market Analysis Reports: Industry Research, Trends & Statistics

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Global Leisure Industry

The world hotels, restaurants and leisure market generated almost $2.3 trillion in 2010, according to MarketLine. The industry is one part of the huge travel and tourism industry. The sector is expected to record yearly growth of over 4% through 2015 to reach almost $2.8 trillion. Restaurants led the market in 2010, generating $2.57 trillion, or close to 70% of the overall market. 

Leisure travel fared better than business travel during the economic recession, with less declines in 2009.

Leisure Business Key Market Segments

The global electronic gaming industry (which is part of the toys and games sector) continues to expand, with handheld consoles proving particularly popular, attracting growing numbers of players to the gaming ranks. Computer games are benefitting from easier downloading. Mobile electronic gaming is also gaining in popularity as an increasing number of consumers own mobile devices like smartphones. Arcade gaming is declining in popularity as gamers favor a more personal gaming experience.

The world digital living room (DLR) devices market reached almost $145 billion in 2010, reports BCC Research. The market is expected to record 9.5% yearly growth through 2015 to reach almost $226 billion. Asia represents the largest regional market, generating almost $63 billion in 2010. The sector is expected to record yearly growth in excess of 9% through 2015 to reach $97 billion. The rest of the world is expected to show almost 22% yearly growth in the same period.

The US and the EU lead the world leisure boating industry, reports Koncept Analytics. Motorboats account for over 75% of the industry, with sail boats accounting for the rest. Obstacles to the market include casualties and negative weather conditions.

The golf industry (as part of the global sports industry) saw profit rise almost 1% in 2010 and more than 1% in 2011, according to Mindpower Solutions. The US golf course market is expected to show 4% yearly growth through 2016. The global golf market is highly fragmented, with leading regions including the US, parts of the EU and Japan.

Leisure Sector Regional Markets

China’s online game industry is expected to surpass $8 billion in 2014, reports Pearl Research. In 2010, the market expanded 25% to $5 billion.

China’s budget hotel industry expanded 7% in the second quarter of 2011 to almost 6,410 hotels. Home Inns took over Motel Inn in mid 2011, with more than a 23% stake in the market.

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24000 Reports
Time Devoted To Leisure, Leisure Spending, Leisure Revenue, Leisure Employment
4600 Statistics
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Time Devoted To Leisure, Leisure Spending, Leisure Revenue, Leisure Employment
1600 Statistics
Trade Balance, Employment Rate, Consumer Goods Import, Consumer Goods Export
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Time Devoted To Leisure, Leisure Spending, Leisure Enterprises Number, Leisure Revenue
1200 Statistics
Trade Balance, Consumer Goods Import, Sporting Goods Import, Consumer Goods Export
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Time Devoted To Leisure, Leisure Spending, Leisure Revenue
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Trade Balance, Number Of Enterprises, Leisure Spending, Consumer Goods Import
3600 Reports
Leisure Spending, Time Devoted To Leisure, Leisure Revenue
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Trade Balance, Consumer Goods Import, Sporting Goods Export, Consumer Goods Export
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Time Devoted To Leisure, Leisure Spending, Leisure Revenue, Leisure Employment

About 3500 reports

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